Our heroes have dealt the final deathblow to the Order of the Kraken and ended a smuggling and slaving ring once and for all between Vratra and Hessel. The first of the tasks from the Church of Tarkahnnan complete they've now set sail for an island long rumored to hold an artifact of the moon goddess, Pymor. An artifact that The Scythe of Tarkahnnan has declared that he wants retrieved before he'll give them the secrets of the night of Darkfall.
Saturday, October 5. 2019
The Order of the Kraken Falls
Our heroes have dealt the final deathblow to the Order of the Kraken and ended a smuggling and slaving ring once and for all between Vratra and Hessel. The first of the tasks from the Church of Tarkahnnan complete they've now set sail for an island long rumored to hold an artifact of the moon goddess, Pymor. An artifact that The Scythe of Tarkahnnan has declared that he wants retrieved before he'll give them the secrets of the night of Darkfall.
Saturday, May 25. 2019
Delving into the Citadel: The Fall of the Goblins
But what of "things worse than the goblins..."
Friday, April 19. 2019
Aura: After Darkfall The Secret of the Heart
Tonight our heroes were joined by two mysterious companions; one of which betrayed them at the last moment. They have completed their exploration of "The Haunted House" and are now ready to take confront what's left of the Order of the Kraken!
Death was almost imminent when surrounded by six smugglers, a traitor, and an enemy wizard one of our roguish heroes was struck down and nearly died. The others, including their leader Mordacai of the Broken Wall were badly wounded but overcame their enemies at the last moment.
Now, our heroes must find the final piece of the Order of the Kraken and stop their depredations on the town of Salt Mere to gain the favor of the Scythe of Tarkahnnan.
What the Hell is All this?
[url]https://www.scabard.com/pbs/campaign/210445[/url] for details on the capaign world of Aura: After Darkfall
Saturday, March 30. 2019
The Order of the Kraken
Sunday, March 24. 2019
A Distracted Distraction
Saturday, March 9. 2019
The Magic of Roll20
Last night I ran my first Roll20 D&D game for Aura: After Darkfall. I want to post a broadcast of it that I made but I did fail to take into account anyone watching the broadcast, including the PCs, can see shit they shouldn't. Ooops.
So what did I think of roll20? I am quite impressed with the interface and its versatility. Character creation is a little out order from the hand book but not out of the realm of damn handy. The page/map/storytelling capabilities of the site are amazing and combining it with scabard.com allows for a campaign reference handiness that I don't think I've ever experienced.
The combat was a little awkward but that was two factors. I wound up with an eight person party (HOLY SHIT!) but I needed that level of testing. The other factor is just that none of us ever used it before but thanks to the EvilTedybear as tech support the combats were a success; even if I damn near killed two party members on the inaugural night. Yeah, skeletons can suck. I didn't use much in the way of the set pieces but we had tokens for everyone and I drew the basic rooms/areas we were fighting in and that was enough for an almost four hour long game!
Universally I got the thumbs up so I'm pretty encouraged to keep up with Roll20 for remote games.